![]() Players will have to outrace the competition of three very skillful computer-controlled drivers by not only controlling the bike on a technical level (following the course properly and not going off-road), but also by launching off jumps and performing a series of tricks that will build up both the turbo meter as well as the Freekstyle indicator. Like the console game, the GBA version of Freekstyle has its races broken down into several specific tournaments that must be won by coming in first in each full-circuit challenges. It's a combination that works extremely well on the GBA. ![]() The result is a fluid and speedy racing title that features Micro Machines-style gameplay, and combines the trick-based elements of Tony Hawk and Dave Mirra and the appropriately loose and technical control of dirt-bike racing. ![]() The studio's rendition of Freekstyle actually utilizes a version of the poly-character, scrolling engines utilized in those previously mentioned GBA games, but in the case of Freekstyle, the team tailored it for the more fast-paced, balls-to-the-wall energetic design of the Freekstyle series. The Game Boy Advance version of Freekstyle was helmed by GBA developer Full Fat, a team name that might be familiar to those who've played through the handheld versions of Acclaim's Dave Mirra and Aggressive Inline series. ![]()
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